﻿using System;

namespace GenArt.Classes
{
    public static class Tools
    {
        //[ThreadStatic]
        //private static Random random;

        //public static void InitRandom(int seed)
        //{
        //    random = new Random(seed);
        //}


        //public static int GetRandomNumber(int min, int max)
        //{
        //    //thread static hack
        //    if (random == null)
        //        random = new Random();

        //    return random.Next(min, max);
        //}

        //public static bool WillMutate(int mutationRate)
        //{
        //    int val = GetRandomNumber(0, mutationRate);
        //    return val == 1;
        //}
    }
}